Google will make “Immersive Stream for XR” available for AR/VR headsets

Interactive 3D and augmented reality experiences on mobile are made possible by Google Clouds Immersive Stream for XR, which will soon enable augmented and virtual reality headgear.

Sundar Pichai credited Google Cloud Immersive Stream at I/O 2022 in May for enabling any smartphone to run the newly launched Immersive View in Google Maps.

As a way to immerse people in an immersive, interactive, and photorealistic experience without requiring them to download an app, Google Cloud later described Immersive Stream for XR. In order to provide a genuinely immersive experience, the company contends that photorealistic visuals are still difficult for mobile GPUs to produce. Therefore, desktop GPUs are necessary:

Here, the mobile device delivers input events to our cloud service, including the camera pose, and our cloud service uses these input events to render a photorealistic image with potent desktop-grade GPUs, which is then transmitted down to the device as video frames. In order to produce an immersive photorealistic experience for this particular car model, the device then takes these video frames and mixes them with the camera image.

Today, Android, iOS, and the desktop web all support Immersive Stream for XR. Safari and Chrome on the latter platform enable you examine 3D models, whereas AR on mobile lets you set an object in your actual surroundings and have it adjust to different environmental circumstances, like lighting.

To transmit XR experiences to head-mounted displays (HMDs) compatible with that standard , Google said earlier this week that it is actively working on an OpenXR client. A VR Mode and Stereo Augmented Reality Mode will be supported by Immersive Stream for XR on headsets.

Today’s use cases mostly concern product demonstrations, particularly for automobiles in virtual showrooms. Others deal with retail, travel, and even kitchen renovation. Looking ahead, Google provides a ton of examples across numerous areas, including training.

Unless augmented reality sports are intended to be involved rather than just passive viewing, gaming with Stadia’s immersive stream for games appears to be absent.

This technology’s continuous development coincides with reports that Google’s Project Iris headset will broadcast some images that were previously generated in the cloud in order to get around local power limitations. Although first-party hardware may still be a ways off, it appears like Google is establishing the basis for it while also enhancing and making money off of the demand for non-gaming cloud streaming.

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